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- Path: news.jhu.edu!robodude
- From: robodude@deanwong.rad.jhu.edu (Zsolt Szabo)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: DOOM with Breathless engine?
- Date: 16 Jan 1996 22:38:34 GMT
- Organization: The Dungeon
- Message-ID: <4dh9da$cqo@news.jhu.edu>
- References: <Pine.SOL.3.90.960110123054.10063B-100000@sophocles.algonet.se> <65641114%agos001@pn.itnet.it>
- NNTP-Posting-Host: 128.220.158.43
-
- In article <65641114%agos001@pn.itnet.it>,
- Stefano Agostinelli <agos001@pn.itnet.it> wrote:
-
-
- > Why do you want this?Breathless actually is much better than Doom,and
- > imho also better than DoomII.
-
-
- Would you care to elaborate on this? DOOM has network play, support for
- high quality stereo MIDI sound, stereo sound effects, non-orthogonal
- walls, great mouse/joystick/keyboard control, and mostly, very intricate,
- playable levels (DOOM II). Can't really say any of this for Breathless. I
- only saw the demo, but generally the actual game never does include that
- many more features than the demo anyway.
-
-
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